Have you been wanting to use the Booming Blade in Dungeons & Dragons, but don’t know if you should? Worry not, because, in this article, I will provide a breakdown of the cantrip, clarifying the advantages and disadvantages of the spell, and when you should use it.
What Are Dungeons & Dragons?
Designed by Gary Gygax and Dave Arneson, Dungeons & Dragons, also known as D&D, is a fantasy table-top role-playing game, which was published in 1974 by Tactical Studies Rules, Inc. (TSR). It is a derivative of miniature war games, with the rule system being from the 1971 game, Chainmail.
D&D permits each player to form their character instead of a pre-set one. Once formed, these characters embark on a fantasy voyage with imaginary ventures, overcoming obstacles, such as dilemmas, and battles, and gathering treasures, along with other characters (players). A Dungeon Master (DM) attends as the game’s referee, assigning quests, telling stories, and retaining the scenario of the game, all the while playing the role of residents in the fantasy world.
In 2004, D&D became the best-selling role-playing game in the United States, with almost 20,000,000 people playing it. It made more than $1,000,000,000 in revenue worldwide. With the release of the 5th edition of D&D, these numbers went up by 41% in 2017, and 52% in 2018.
D&D has become a significant part of modern pop culture and has made its way into controversies with religious groups. D&D is commonly renowned as the beginning of the modern role-playing game industry.
What Is The Booming Blade?
Booming Blade is arguably one the most overpowered damage-dealing cantrips, although, this is the opinion of a few people. If you cast it with a low-level caster, it’s not as effective as it is supposed to be. It appears that you have to practice with this spell to make it worthy. For one, you are required to perform a melee attack, that hits, and the opponent has to be moving while the spell is cast – only then will it be active!
However, at the 5th level, the spell does more damage even if the opponents don’t move, and even more, damage if they do. Hence, you can avail the benefits during combos! It’s worth mentioning that since the spell takes an entire action, it isn’t as worthwhile for characters with multiple attacks, such as the Eldritch Knight.
Then again, at the 11th level, the damage for melee attacks and damage-dealing towards moving opponents increases significantly. On the 17th level, damage for both of these actions further increases, reaching a peak of 3D8 for melee attack, and 4D8 for moving opponents.
BOOMING BLADE:
Cantrip evocation.
CASTING TIME: 1 action
RANGE: 5 feet
COMPONENTS: Verbal, Somatic
DURATION: Instantaneous
CLASSES: Sorcerer, Warlock, Wizard
DESCRIPTION: “As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails.
On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
This spell’s damage increases when you reach higher levels.
At the 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at the 11th level and 17th level.”
When Should You Use It?
You should be using the Booming Blade whenever you are in hand-to-hand melee combat, and only when it is at a higher level. Your opponent does not need to move out of the booming-energy field to hit you because you should be right there after you are done performing the attack. Even if you have a low-hitting die, the extra damage hit will make up for it.
However, if you’re someone who casts spells frequently, you would not want your character in the middle of a melee combat – low damage, health, and strength are a certainty for loss! You can find a spot to take cover and take potshots at the opponent if your team can keep the enemy static.
If you get involved in combat against an adversary who knows Counterspell, it would be better to move to a regular melee attack – they are likely to be in the same circumstance as you; low damage, health, and strength, which means that you two are even, and only the die can decide the outcome.
PROS:
- Obviously, as a Sorcerer, Warlock, or Wizard, you’d want to stay away from melee combat. However, sometimes, you are forced into melee combat – in that case, you’d want to use the Booming Blade to aid you in that circumstance. It is not that your character shouldn’t be prepared for melee combat, but as a Sorcerer, Wizard, or Warlock, you will probably overlook Strength.
- It’s a fact that a spell-casters hit-die is usually lower than a character who focuses on melee attacks – a Warlock uses a D8 damage-dealing cantrip while the Sorcerer and Wizard use a D6 cantrip. Fortunately, the Booming Blade requires no materials, therefore, you can cast in anytime and every time you want.
CONS:
- Booming Blade is a spell, and even if you were to somehow acquire an additional attack, you will not be able to use it if you’ve already used the Booming Blade – any effect that provides an additional attack requires you to make an attack first, hence, casting the Booming Blade will overturn your chance to make another attack.
- As a spell-caster, you are not likely to wear heavy-weight armor, which can absorb more damage in contrast to light-weight armor. It all comes down to your character’s Strength, which, as mentioned above, won’t be expected of a spell-caster. Therefore, since you have to be within 5 feet of the opponent to perform the cantrip, you can be overthrown in hand-to-hand combat.
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